GOG Sold for $25m
Mergers and Acquisitions
05 January 2026 13:53
CD Projekt RED has sold its digital game store GOG to one of its original founders, Michał Kiciński, for 90.7 million Polish zlotys, which is about $25 million or £18.6 million.
Kiciński, who helped create both CD Projekt RED and GOG, is now the sole owner of the platform. The purchase was paid for through external financing. Even after the sale, Kiciński will remain closely tied to CD Projekt RED, as he still owns 10% of the company’s shares, making him its second-largest individual shareholder.
As part of the agreement, CD Projekt RED will continue releasing its own games on GOG. This includes major titles from The Witcher and Cyberpunk 2077 franchises. GOG will also continue its long-standing focus on preserving and supporting classic games. According to the company, the platform currently offers more than 11,200 games.
GOG confirmed that the sale will not affect users. Players will keep access to all games they have already purchased, and the platform’s policies will remain the same. Any donations or direct funding will continue to go toward supporting GOG. In an FAQ released with the announcement, the company said the platform is financially stable and “had a really encouraging year,” adding that it has seen “more enthusiasm from gamers towards our mission than ever before.”
The platform has recently drawn attention for supporting games that struggled to find space on other storefronts. GOG backed Santa Ragione’s game Horses after it was blocked on Steam and the Epic Games Store. In August, it also launched the Freedomtobuy.games initiative, giving away free games to highlight its support for player choice.
“GOG and Michał Kiciński are aligned by a shared belief that games should live forever,” said Maciej Gołębiewski, Managing Director of GOG. “In a market that’s getting more crowded, more locked-in, and forgets classic games at an increasing pace, we’re doubling down on what only GOG does: reviving classics, keeping them playable on modern PCs, and helping great games find their audience over time”.
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Mergers and Acquisitions
05 January 2026 13:53
CD Projekt RED has sold its digital game store GOG to one of its original founders, Michał Kiciński, for 90.7 million Polish zlotys, which is about $25 million or £18.6 million.
Kiciński, who helped create both CD Projekt RED and GOG, is now the sole owner of the platform. The purchase was paid for through external financing. Even after the sale, Kiciński will remain closely tied to CD Projekt RED, as he still owns 10% of the company’s shares, making him its second-largest individual shareholder.
As part of the agreement, CD Projekt RED will continue releasing its own games on GOG. This includes major titles from The Witcher and Cyberpunk 2077 franchises. GOG will also continue its long-standing focus on preserving and supporting classic games. According to the company, the platform currently offers more than 11,200 games.
GOG confirmed that the sale will not affect users. Players will keep access to all games they have already purchased, and the platform’s policies will remain the same. Any donations or direct funding will continue to go toward supporting GOG. In an FAQ released with the announcement, the company said the platform is financially stable and “had a really encouraging year,” adding that it has seen “more enthusiasm from gamers towards our mission than ever before.”
The platform has recently drawn attention for supporting games that struggled to find space on other storefronts. GOG backed Santa Ragione’s game Horses after it was blocked on Steam and the Epic Games Store. In August, it also launched the Freedomtobuy.games initiative, giving away free games to highlight its support for player choice.
“GOG and Michał Kiciński are aligned by a shared belief that games should live forever,” said Maciej Gołębiewski, Managing Director of GOG. “In a market that’s getting more crowded, more locked-in, and forgets classic games at an increasing pace, we’re doubling down on what only GOG does: reviving classics, keeping them playable on modern PCs, and helping great games find their audience over time”.
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