Tencent Reportedly Moves to Exit Marvelous and Other Studios

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News/Tencent Reportedly Moves to Exit Marvelous and Other Studios







Tencent Reportedly Moves to Exit Marvelous and Other Studios
Tencent Reportedly Moves to Exit Marvelous and Other Studios

Mergers and Acquisitions

24 June 2026 03:22

That 2020 shopping spree is unfolding, as Tencent decides to offload some of its investments.

Tencent is in talks to offload a number of its minority investments in Japanese game developers, with Tokyo-listed Marvelous among the studios named. The Chinese giant, is said to be reassessing its global portfolio and, in some cases, preparing to sell its stakes back to the studios' own management teams, even where doing so means taking a financial loss. Marvelous, the developer behind Rune Factory, Story of Seasons, and Daemon X Machina, is the only company specifically identified, though the reporting indicates several others are affected. Tencent acquired roughly a 20% stake in Marvelous in 2020 for about ¥7 billion ($65 million), becoming its largest shareholder.

A Shift From Hands-Off Investor to Active Co-Producer

Tencent appears to be moving away from the passive, hands-off model it adopted during its early-2020s buying spree, when it scooped up minority positions in studios it considered undervalued and largely left them alone. The company is now reportedly seeking a far more involved role, effectively co-producing hit titles with foreign studios, helping them recruit creative talent, and lending its own development resources. Under that lens, a stake only earns its place if Tencent can actively orchestrate value from it. One of the stated criteria for an exit is whether the "envisioned synergies" with a given studio "may have lapsed," which is corporate shorthand for an investment that no longer fits the new, more collaborative playbook.

Why Marvelous, and Why Now

Marvelous makes for an instructive case. Originally a spin-off from Sega, the studio has actually had genuine recent success, with Rune Factory: Guardians of Azuma launching to strong critical and player reception in 2025 and the Story of Seasons line remaining dependable. But it also shipped Daemon X Machina 2, a lengthy, costly project that underperformed, and that kind of uneven return is reportedly why Tencent now views the holding as below expectations. The timing also reflects pressures well beyond any single studio. Tencent is navigating a prolonged industry slump while simultaneously pouring capital into the AI race against domestic rivals like Alibaba and ByteDance, and is reportedly keen to refocus its gaming portfolio around user-generated-content platforms. Trimming underperforming passive stakes frees up both attention and capital for those priorities.

What's Safe, and What the Move Signals

Crucially, not everything is on the chopping block. Tencent's investments in PlatinumGames, Elden Ring developer FromSoftware, and FromSoftware's parent Kadokawa Corporation are all reportedly unaffected, the marquee bets the company clearly intends to keep. The studios being shopped are the mid-tier and niche developers where the original thesis hasn't paid off. Selling stakes back to management rather than dumping them on an anonymous buyer is the gentler version of events, but it still sends an uneasy signal to the market about how Tencent rates the studios it's stepping back from, and there's broader nervousness across its sprawling portfolio about who might be next. For its part, Tencent pushed back on any suggestion of retreat, telling reporters that "video games are core to Tencent's business" and that it remains "fully committed to working with our investees and maintaining our strong presence in the Japanese game market over the long term." Marvelous declined to comment. Since these are minority holdings, the immediate practical impact on the affected studios may be limited.

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About the author

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Dante Uzel
Esports & Gaming Journalist
Dante Uzel is an esports and gaming news journalist with eight years covering the industry. His work has appeared in publications including Game Life and The Game Post, and he currently reports for TwogNews and TwogPedia.