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	<id>https://twogpedia.com/index.php?action=history&amp;feed=atom&amp;title=News%2FElectronic_Arts_Q2_Revenues_Plunge</id>
	<title>News/Electronic Arts Q2 Revenues Plunge - Revision history</title>
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	<updated>2026-04-08T03:25:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://twogpedia.com/index.php?title=News/Electronic_Arts_Q2_Revenues_Plunge&amp;diff=14771&amp;oldid=prev</id>
		<title>Andura: Created page with &quot;{{News |seo_title=Electronic Arts Q2 Revenues Plunge |seo_keywords=Electronic Arts |image=Ea).png |tags=Electronic Arts |date=2025-10-29T16:44:54.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/ea-reports-decreases-in-sales-and-revenue-during-q2 |article=News/Electronic Arts Q2 Revenues Plunge }} |author=Andura |category=Business |content=Electronic Arts (EA) has released its financial results for the second quarter of fiscal year 202...&quot;</title>
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		<updated>2025-10-29T16:55:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{News |seo_title=Electronic Arts Q2 Revenues Plunge |seo_keywords=Electronic Arts |image=Ea).png |tags=Electronic Arts |date=2025-10-29T16:44:54.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/ea-reports-decreases-in-sales-and-revenue-during-q2 |article=News/Electronic Arts Q2 Revenues Plunge }} |author=Andura |category=Business |content=Electronic Arts (EA) has released its financial results for the second quarter of fiscal year 202...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{News&lt;br /&gt;
|seo_title=Electronic Arts Q2 Revenues Plunge&lt;br /&gt;
|seo_keywords=Electronic Arts&lt;br /&gt;
|image=Ea).png&lt;br /&gt;
|tags=Electronic Arts&lt;br /&gt;
|date=2025-10-29T16:44:54.000Z&lt;br /&gt;
|sources={{NewsSource&lt;br /&gt;
|source=Games Industry&lt;br /&gt;
|url=https://www.gamesindustry.biz/ea-reports-decreases-in-sales-and-revenue-during-q2&lt;br /&gt;
|article=News/Electronic Arts Q2 Revenues Plunge&lt;br /&gt;
}}&lt;br /&gt;
|author=Andura&lt;br /&gt;
|category=Business&lt;br /&gt;
|content=Electronic Arts (EA) has released its financial results for the second quarter of fiscal year 2025, revealing a dip in both sales and profit despite continued strength from its leading sports titles.&lt;br /&gt;
&lt;br /&gt;
Financial Overview&lt;br /&gt;
&lt;br /&gt;
For the three months ending September 30, 2025, EA posted:&lt;br /&gt;
&lt;br /&gt;
Revenue: $1.83 billion (down 9% year-on-year)&lt;br /&gt;
&lt;br /&gt;
Net income: $137 million (down 53% year-on-year)&lt;br /&gt;
&lt;br /&gt;
Net bookings: $1.81 billion (down 13% year-on-year)&lt;br /&gt;
&lt;br /&gt;
The publisher attributed the decline to broader market trends and a slower-than-expected performance outside its flagship franchises.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Companies/Electronic Arts|Electronic Arts]]’ sports portfolio provided a bright spot in the quarter. Madden NFL 26 saw returning player engagement drive year-over-year growth in net bookings, while EA Sports FC 26 achieved mid-single-digit sales growth compared to last year’s installment.&lt;br /&gt;
&lt;br /&gt;
Outside sports, Apex Legends recorded a strong rebound with double-digit sales growth, and EA highlighted the launches of Skate and Battlefield 6 as key successes that reinforced its focus on community-driven content and long-term engagement.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;More:&amp;#039;&amp;#039;&amp;#039;[[News/Employee Claims Harassment at Activision Blizzard|Employee Claims Harassment at Activision Blizzard]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Andura</name></author>
	</entry>
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