<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://twogpedia.com/index.php?action=history&amp;feed=atom&amp;title=News%2FTake-Two_CEO_on_AI_Use</id>
	<title>News/Take-Two CEO on AI Use - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://twogpedia.com/index.php?action=history&amp;feed=atom&amp;title=News%2FTake-Two_CEO_on_AI_Use"/>
	<link rel="alternate" type="text/html" href="https://twogpedia.com/index.php?title=News/Take-Two_CEO_on_AI_Use&amp;action=history"/>
	<updated>2026-04-03T20:58:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://twogpedia.com/index.php?title=News/Take-Two_CEO_on_AI_Use&amp;diff=15282&amp;oldid=prev</id>
		<title>Andura: Created page with &quot;{{News |seo_title=Take-Two CEO on AI Use |seo_keywords=Take-Two |image=Taketwointeractive.png |tags=Take-Two |date=2026-02-04T13:28:34.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/take-two-ceo-says-generative-ai-tools-are-driving-costs-and-time-efficiencies-but-that-its-worlds-are-handcrafted?_gl=1*1e24xji*_up*MQ..*_ga*MTk0MDM1ODg0OC4xNzcwMjA5OTE2*_ga_BBZCZLHBF6*czE3NzAyMDk5MTYkbzEkZzAkdDE3NzAyMDk5MTYkajYwJGwwJGgw |article=News/Tak...&quot;</title>
		<link rel="alternate" type="text/html" href="https://twogpedia.com/index.php?title=News/Take-Two_CEO_on_AI_Use&amp;diff=15282&amp;oldid=prev"/>
		<updated>2026-02-04T13:38:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{News |seo_title=Take-Two CEO on AI Use |seo_keywords=Take-Two |image=Taketwointeractive.png |tags=Take-Two |date=2026-02-04T13:28:34.000Z |sources={{NewsSource |source=Games Industry |url=https://www.gamesindustry.biz/take-two-ceo-says-generative-ai-tools-are-driving-costs-and-time-efficiencies-but-that-its-worlds-are-handcrafted?_gl=1*1e24xji*_up*MQ..*_ga*MTk0MDM1ODg0OC4xNzcwMjA5OTE2*_ga_BBZCZLHBF6*czE3NzAyMDk5MTYkbzEkZzAkdDE3NzAyMDk5MTYkajYwJGwwJGgw |article=News/Tak...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{News&lt;br /&gt;
|seo_title=Take-Two CEO on AI Use&lt;br /&gt;
|seo_keywords=Take-Two&lt;br /&gt;
|image=Taketwointeractive.png&lt;br /&gt;
|tags=Take-Two&lt;br /&gt;
|date=2026-02-04T13:28:34.000Z&lt;br /&gt;
|sources={{NewsSource&lt;br /&gt;
|source=Games Industry&lt;br /&gt;
|url=https://www.gamesindustry.biz/take-two-ceo-says-generative-ai-tools-are-driving-costs-and-time-efficiencies-but-that-its-worlds-are-handcrafted?_gl=1*1e24xji*_up*MQ..*_ga*MTk0MDM1ODg0OC4xNzcwMjA5OTE2*_ga_BBZCZLHBF6*czE3NzAyMDk5MTYkbzEkZzAkdDE3NzAyMDk5MTYkajYwJGwwJGgw&lt;br /&gt;
|article=News/Take-Two CEO on AI Use&lt;br /&gt;
}}&lt;br /&gt;
|author=Andura&lt;br /&gt;
|category=Drama&lt;br /&gt;
|content=&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Take-Two posts strong Q3 results, beating guidance and Wall Street expectations.&lt;br /&gt;
* Zynga, NBA 2K, and GTA Online drive higher-than-expected revenue growth.&lt;br /&gt;
* CEO Strauss Zelnick says AI boosts efficiency but plays no role in GTA 6 development.&lt;br /&gt;
&lt;br /&gt;
Announcement of Google’s AI Genie tool triggered a broad sell-off across several game publishers, with concerns that instantly generated “playable worlds” could disrupt traditional game development and releases.&lt;br /&gt;
&lt;br /&gt;
Against that backdrop, [[Companies/Take-Two|Take-Two]]’s Q3 financial results, released today, offered a much-needed confidence boost. The publisher reported total net bookings of $1.76 billion and GAAP Net Revenue of $1.70 billion, comfortably beating both its own guidance and Wall Street expectations.&lt;br /&gt;
&lt;br /&gt;
The strong performance was largely powered by Take-Two’s Zynga mobile division, which continues to be a reliable revenue driver. The company also saw better-than-expected consumer spending across its flagship franchises, with NBA 2K revenue up 30% and GTA Online up 27%, highlighting the ongoing strength of its live-service ecosystem.&lt;br /&gt;
&lt;br /&gt;
Despite the recent stock volatility, CEO Strauss Zelnick made it clear that short-term market swings are not the company’s focus.&lt;br /&gt;
“We don&amp;#039;t try to organize around the stock price,” Zelnick said. “We show up, we do the very best work that we can. Often it goes well and certainly today&amp;#039;s results are nothing short of extraordinary, we&amp;#039;re proud of them. There are other times when we face challenges and we’ll own that as well. The stock price takes care of itself, in the fullness of time.”&lt;br /&gt;
&lt;br /&gt;
While AI-driven tools like Google Genie have sparked anxiety among investors, Zelnick struck a notably optimistic tone about artificial intelligence overall. He emphasized that Take-Two has been embracing AI and machine learning for years, well before the current wave of generative tools captured headlines.&lt;br /&gt;
&lt;br /&gt;
“On the topic of AI, I&amp;#039;ve been enthusiastic since the very beginning,” he said. “This company&amp;#039;s products have always been built with machine learning and artificial intelligence. We&amp;#039;ve actually always been a leader in the space, and right now we have hundreds of pilots and implementations across our company, including within our studios. And we&amp;#039;re already seeing instances where generative AI tools are driving costs and time efficiencies.”&lt;br /&gt;
&lt;br /&gt;
That said, Zelnick was careful to draw a firm line between AI as a development tool and AI as a creative replacement. While Take-Two is beginning to see productivity gains, he stressed that it is still too early to fully quantify the impact.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;More:&amp;#039;&amp;#039;[[News/Take-Two Interactive Copystrikes GTA Modders|Take-Two Interactive Copystrikes GTA Modders]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Andura</name></author>
	</entry>
</feed>