LoL Esports Business Model Changes
Business
18 March 2024 14:18
Riot Games has introduced a new business model for franchised League of Legends teams. Instead of sharing sponsorship revenue, teams will now share proceeds from in-game digital purchases. This shift aims to increase team revenue and decrease dependency on sponsorships during a downturn in the industry.
The company revealed its plans to create a Global Revenue Pool for teams to share the highlights of the pool is below,
- General Shares: 50% of the GRP goes into General Shares and is allocated to Tier 1 teams.
- Competitive Shares: 35% of the GRP flows into the Competitive bucket. These shares are allocated based on competitive performance and are split into two tranches: one based on regional league standings and the other based on international event placements.
- Fandom Shares: The remaining 15% of the GRP goes into Fandom Shares. This bucket rewards teams for developing strong fandom for their players, leagues, and team brands.
Riot Games also stated that they will increase the standard esports revenue share percentage and increase the quantity of LoL Esports digital content.
Related news
View AllTL;DR * LoL Patch 26.7 introduces an optional "Learn Spell On Cast" setting that lets players level unlearned abilities by...
More
Apr 03, 2026
===== TL;DR ===== * Riot Games has launched the LEC Rivals Challenge on its FTW platform, running March 28 to...
More
Mar 24, 2026
TL;DR * CBLOL has been granted an additional slot for League of Legends Worlds 2026, bringing the tournament to 19...
More
Mar 23, 2026
TL;DR * The LEC Spring Primer 2026 kicks off March 28th with a best-of-three regular season running over seven weeks,...
More
Mar 09, 2026
TL;DR * Leagues.gg has issued a public statement addressing late payments to NLC broadcast talent, citing a failure to secure...
Drama
Feb 19, 2026
Business
18 March 2024 14:18
Riot Games has introduced a new business model for franchised League of Legends teams. Instead of sharing sponsorship revenue, teams will now share proceeds from in-game digital purchases. This shift aims to increase team revenue and decrease dependency on sponsorships during a downturn in the industry.
The company revealed its plans to create a Global Revenue Pool for teams to share the highlights of the pool is below,
- General Shares: 50% of the GRP goes into General Shares and is allocated to Tier 1 teams.
- Competitive Shares: 35% of the GRP flows into the Competitive bucket. These shares are allocated based on competitive performance and are split into two tranches: one based on regional league standings and the other based on international event placements.
- Fandom Shares: The remaining 15% of the GRP goes into Fandom Shares. This bucket rewards teams for developing strong fandom for their players, leagues, and team brands.
Riot Games also stated that they will increase the standard esports revenue share percentage and increase the quantity of LoL Esports digital content.
Related news
View AllTL;DR * LoL Patch 26.7 introduces an optional "Learn Spell On Cast" setting that lets players level unlearned abilities by...
More
Apr 03, 2026
===== TL;DR ===== * Riot Games has launched the LEC Rivals Challenge on its FTW platform, running March 28 to...
More
Mar 24, 2026
TL;DR * CBLOL has been granted an additional slot for League of Legends Worlds 2026, bringing the tournament to 19...
More
Mar 23, 2026
TL;DR * The LEC Spring Primer 2026 kicks off March 28th with a best-of-three regular season running over seven weeks,...
More
Mar 09, 2026
TL;DR * Leagues.gg has issued a public statement addressing late payments to NLC broadcast talent, citing a failure to secure...
Drama
Feb 19, 2026
