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local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
local | local Flags = require('Module:Flags') | ||
local Squad = {} | local Squad = {} | ||
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id:addClass('playerID') | id:addClass('playerID') | ||
if ( values.flag ) then | if ( values.flag ) then | ||
flag = | flag = Flags.icon(values.flag, gameCategory) | ||
id:wikitext(flag) | id:wikitext(flag) | ||
end | end |
Revision as of 20:45, 25 August 2022
Documentation for this module may be created at Module:Squad/doc
local getArgs = require('Module:Arguments').getArgs
local Flags = require('Module:Flags')
local Squad = {}
function Squad.run(frame)
local args = getArgs(frame)
-- Get all unique properties from Person templates
properties = {}
for key, value in ipairs (args) do
local values = mw.text.jsonDecode(value)
for key2, value2 in pairs ( values ) do
if string.find(mw.text.jsonEncode(properties), '"' .. key2 .. '"') then
else
table.insert(properties, key2)
end
end
end
properties = mw.text.jsonEncode(properties)
local tableContainer = mw.html.create('table')
tableContainer:addClass('striped-table')
local titleRow = mw.html.create('tr')
titleRow:addClass('headerRow')
local idCell = mw.html.create('th')
idCell:wikitext('ID')
local nameCell = mw.html.create('th')
nameCell:wikitext('Name')
local positionCell = mw.html.create('th')
positionCell:addClass('position')
positionCell:wikitext('Position')
local joindateCell = mw.html.create('th')
joindateCell:wikitext('Join Date')
titleRow:node(idCell):node(nameCell):node(positionCell):node(joindateCell)
-- If status is not active, then see what other th tags need to be added
if ( args.status ~= 'active' ) then
if ( string.find(properties, '"leavedate"') ) then
local leaveDate = mw.html.create('th')
leaveDate:wikitext('Leave Date')
titleRow:node(leaveDate)
end
end
titleRow:node(titleHeader)
tableContainer:node(titleRow)
local gameCategory = mw.text.split(mw.title.getCurrentTitle().text, '/')[1]
-- Go through all the Person template instances
for key, value in ipairs (args) do
local values = mw.text.jsonDecode(value)
local personRow = mw.html.create('tr')
personRow:addClass('person')
local id = mw.html.create('td')
id:addClass('playerID')
if ( values.flag ) then
flag = Flags.icon(values.flag, gameCategory)
id:wikitext(flag)
end
--Check if page with id exists and if it does, then link to it, otherwise string only
local pageExists = frame:callParserFunction('#ifexist', values.id, 'yes', 'no' )
if ( pageExists == 'yes' ) then
id:wikitext('<span>[[' .. values.id .. '|' .. values.id .. ']]</span>')
else
id:wikitext('<span>'.. values.id ..'</span>')
end
if ( values.captain ) then
id:wikitext('<span class="captain">[[File:Captain-32px.png|Captain|link=Category:'.. gameCategory .. '/Captains|Captain]]</span>')
end
local name = mw.html.create('td')
name:addClass('playerName')
name:wikitext(values.name)
local position = mw.html.create('td')
position:addClass('position')
position:wikitext(values.position)
local joindate = mw.html.create('td')
joindate:wikitext(values.joindate)
personRow:node(id):node(name):node(position):node(joindate)
-- If not active squad, then go add additional columns to table
if ( args.status ~= 'active' ) then
if ( string.find(properties, '"leavedate"') ) then
local leaveText = mw.html.create('td')
leaveText:wikitext(values.leavedate)
personRow:node(leaveText)
end
if ( string.find(properties, '"newteam"') ) then
local newTeam = mw.html.create('td')
newTeam:wikitext(values.newteam)
personRow:node(newTeam)
end
end
titleRow:node(personRow)
end
return tableContainer
end
return Squad