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local Location = {} | local Location = {} | ||
function Location.make( | function Location.make(countries, cities) | ||
local index = 1 | -- local index = 1 | ||
local current = args['country'] | -- local current = args['country'] | ||
local currentLocation = args['city'] or args['location'] | -- local currentLocation = args['city'] or args['location'] | ||
-- local container = mw.html.create('div') | |||
-- while not String.isEmpty(current) do | |||
-- local country = CountryData[string.upper(current)] | |||
-- local currentTitle = mw.title.getCurrentTitle().text | |||
-- local gameCategory = mw.text.split(currentTitle, '/')[1] | |||
-- local flag = Flags.icon(country, gameCategory) | |||
-- local countryNode = mw.html.create('div') | |||
-- :wikitext(flag) | |||
-- :wikitext(country) | |||
-- container:node(countryNode) | |||
-- index = index + 1 | |||
-- current = args['country' .. index] | |||
-- currentLocation = args['city' .. index] or args['location' .. index] | |||
-- end | |||
local container = mw.html.create('div') | local container = mw.html.create('div') | ||
local countryList = mw.text.split(countries, ',') | |||
local cityList = mw.text.split(cities, ',') | |||
for i, v in ipairs(countryList) do | |||
local country = CountryData[string.upper( | v = mw.text.trim(v) | ||
local div = mw.html.create('div') | |||
local country = CountryData[string.upper(v)] | |||
local currentTitle = mw.title.getCurrentTitle().text | local currentTitle = mw.title.getCurrentTitle().text | ||
local gameCategory = mw.text.split(currentTitle, '/')[1] | local gameCategory = mw.text.split(currentTitle, '/')[1] | ||
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local countryNode = mw.html.create('div') | local countryNode = mw.html.create('div') | ||
:wikitext(flag) | :wikitext(flag) | ||
:wikitext(country) | :wikitext(cityList[i] or country) | ||
container:node( | container:node(div) | ||
end | end | ||
Revision as of 16:50, 30 August 2022
Documentation for this module may be created at Module:Infobox/Widget/Location/doc
local CountryData = mw.loadData('Module:Localisation/Data')
local Flags = require('Module:Flags')
local String = require('Module:StringUtils')
local Location = {}
function Location.make(countries, cities)
-- local index = 1
-- local current = args['country']
-- local currentLocation = args['city'] or args['location']
-- local container = mw.html.create('div')
-- while not String.isEmpty(current) do
-- local country = CountryData[string.upper(current)]
-- local currentTitle = mw.title.getCurrentTitle().text
-- local gameCategory = mw.text.split(currentTitle, '/')[1]
-- local flag = Flags.icon(country, gameCategory)
-- local countryNode = mw.html.create('div')
-- :wikitext(flag)
-- :wikitext(country)
-- container:node(countryNode)
-- index = index + 1
-- current = args['country' .. index]
-- currentLocation = args['city' .. index] or args['location' .. index]
-- end
local container = mw.html.create('div')
local countryList = mw.text.split(countries, ',')
local cityList = mw.text.split(cities, ',')
for i, v in ipairs(countryList) do
v = mw.text.trim(v)
local div = mw.html.create('div')
local country = CountryData[string.upper(v)]
local currentTitle = mw.title.getCurrentTitle().text
local gameCategory = mw.text.split(currentTitle, '/')[1]
local flag = Flags.icon(country, gameCategory)
local countryNode = mw.html.create('div')
:wikitext(flag)
:wikitext(cityList[i] or country)
container:node(div)
end
return container
end
return Location