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local link = role['t' .. i .. 'link'] and 'People/' .. role['t' .. i .. 'link'] or 'People/' .. role['t' .. i] | local link = role['t' .. i .. 'link'] and 'People/' .. role['t' .. i .. 'link'] or 'People/' .. role['t' .. i] | ||
people = people .. link .. ',' | people = people .. link .. ',' | ||
local flag = makeFlag(role['t'.. i .. 'flag'], | local flag = makeFlag(role['t'.. i .. 'flag'], link, gameCategory) | ||
local talentCell = mw.html.create('li'):wikitext(flag):wikitext('[[' .. link ..'|' .. role['t' .. i] .. ']]') | local talentCell = mw.html.create('li'):wikitext(flag):wikitext('[[' .. link ..'|' .. role['t' .. i] .. ']]') | ||
roleList:node(talentCell) | roleList:node(talentCell) |
Latest revision as of 15:10, 14 February 2024
Documentation for this module may be created at Module:TalentTable/doc
local cargo = mw.ext.cargo
local getArgs = require('Module:Arguments').getArgs
local makeFlag = require('Module:Person/Flag').makeFlag
local Links = require('Module:Links')
local p = {}
function p.main(frame)
local args = getArgs(frame)
local currentTitle = mw.title.getCurrentTitle().text
local gameCategory = mw.text.split(currentTitle, '/')[1]
local fullString = ''
-- Cycle through different tabs
for key, value in ipairs (args) do
local tab = mw.text.jsonDecode(value)
if key == 1 then
fullString = '<tabber>|-|' .. tab.lang .. '='
else
fullString = fullString .. '|-|' .. tab.lang .. '='
end
local tabCell = mw.html.create('div')
local container = mw.html.create('div')
if tab.topNote then container:wikitext(tab.topNote) end
container:node(tabCell)
local lists = {}
local listCol = 1
local section = 1
local firstSection = true
local sections = {}
sections[section] = {val = '', lists = {} }
sections[section].lists[listCol] = ''
for tabKey, tabValue in ipairs (tab) do
local role = mw.text.jsonDecode(tabValue)
if role.section then
if firstSection then firstSection = false else
section = section + 1
sections[section] = {val = '', lists = {}}
listCol = 1
sections[section].lists[listCol] = ''
end
sections[section].title = mw.html.create('div'):wikitext(role.section)
end
if role.div then
listCol = listCol + 1
sections[section].lists[listCol] = ''
end
local roleTitle = mw.html.create('div'):addClass('tc'):wikitext(role[1])
local roleList = mw.html.create('ul')
local roleCell = mw.html.create('div'):addClass('talent__role'):node(roleTitle):node(roleList)
local i = 1
local people = ''
-- Loop through all the talent
if role['t1'] then
while role['t' .. i] do
local link = role['t' .. i .. 'link'] and 'People/' .. role['t' .. i .. 'link'] or 'People/' .. role['t' .. i]
people = people .. link .. ','
local flag = makeFlag(role['t'.. i .. 'flag'], link, gameCategory)
local talentCell = mw.html.create('li'):wikitext(flag):wikitext('[[' .. link ..'|' .. role['t' .. i] .. ']]')
roleList:node(talentCell)
i = i + 1
end
else
roleList:node(mw.html.create('li'):wikitext('TBD'))
end
-- Save talent to cargo
frame:callParserFunction{name = '#cargo_store:', args = {_table = 'Talent', people = people, role = role[1], lang = tab.lang}}
sections[section].lists[listCol] = tostring(sections[section].lists[listCol]) .. tostring(roleCell)
end
for i = 1, #sections do
local wrapper = mw.html.create('div')
local title = mw.html.create('div'):addClass('talent__stage'):node(sections[i].title)
local cell = mw.html.create('div'):addClass('talent__container')
for j, subtable in ipairs(sections[i].lists) do
cell:node(mw.html.create('div'):node(subtable))
end
container:node(wrapper:node(title):node(cell))
end
if tab.botNote then container:wikitext(tab.botNote) end
fullString = fullString .. tostring(container)
end
fullString = fullString .. '</tabber>'
return mw.html.create():wikitext(frame:preprocess(fullString))
end
return p