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local Location = {} | local Location = {} | ||
function Location.make( | function Location.make(countries, cities) | ||
local index = 1 | -- local index = 1 | ||
local current = args['country'] | -- local current = args['country'] | ||
local currentLocation = args['city'] or args['location'] | -- local currentLocation = args['city'] or args['location'] | ||
-- local container = mw.html.create('div') | |||
-- while not String.isEmpty(current) do | |||
-- local country = CountryData[string.upper(current)] | |||
-- local currentTitle = mw.title.getCurrentTitle().text | |||
-- local gameCategory = mw.text.split(currentTitle, '/')[1] | |||
-- local flag = Flags.icon(country, gameCategory) | |||
-- local countryNode = mw.html.create('div') | |||
-- :wikitext(flag) | |||
-- :wikitext(country) | |||
-- container:node(countryNode) | |||
-- index = index + 1 | |||
-- current = args['country' .. index] | |||
-- currentLocation = args['city' .. index] or args['location' .. index] | |||
-- end | |||
local container = mw.html.create('div') | local container = mw.html.create('div') | ||
local countryList = mw.text.split(countries, ',') | |||
local cityList = mw.text.split(cities, ',') | |||
for i, v in ipairs(countryList) do | |||
local country = CountryData[string.upper( | v = mw.text.trim(v) | ||
local div = mw.html.create('div') | |||
local country = CountryData[string.upper(v)] | |||
local currentTitle = mw.title.getCurrentTitle().text | local currentTitle = mw.title.getCurrentTitle().text | ||
local gameCategory = mw.text.split(currentTitle, '/')[1] | local gameCategory = mw.text.split(currentTitle, '/')[1] | ||
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local countryNode = mw.html.create('div') | local countryNode = mw.html.create('div') | ||
:wikitext(flag) | :wikitext(flag) | ||
:wikitext(country) | :wikitext(cityList[i] or country) | ||
container:node( | container:node(div) | ||
end | end | ||
Revision as of 16:50, 30 August 2022
Documentation for this module may be created at Module:Infobox/Widget/Location/doc
local CountryData = mw.loadData('Module:Localisation/Data') local Flags = require('Module:Flags') local String = require('Module:StringUtils') local Location = {} function Location.make(countries, cities) -- local index = 1 -- local current = args['country'] -- local currentLocation = args['city'] or args['location'] -- local container = mw.html.create('div') -- while not String.isEmpty(current) do -- local country = CountryData[string.upper(current)] -- local currentTitle = mw.title.getCurrentTitle().text -- local gameCategory = mw.text.split(currentTitle, '/')[1] -- local flag = Flags.icon(country, gameCategory) -- local countryNode = mw.html.create('div') -- :wikitext(flag) -- :wikitext(country) -- container:node(countryNode) -- index = index + 1 -- current = args['country' .. index] -- currentLocation = args['city' .. index] or args['location' .. index] -- end local container = mw.html.create('div') local countryList = mw.text.split(countries, ',') local cityList = mw.text.split(cities, ',') for i, v in ipairs(countryList) do v = mw.text.trim(v) local div = mw.html.create('div') local country = CountryData[string.upper(v)] local currentTitle = mw.title.getCurrentTitle().text local gameCategory = mw.text.split(currentTitle, '/')[1] local flag = Flags.icon(country, gameCategory) local countryNode = mw.html.create('div') :wikitext(flag) :wikitext(cityList[i] or country) container:node(div) end return container end return Location