Documentation for this module may be created at Module:Infobox/Widget/Location/doc
local CountryData = mw.loadData('Module:Localisation/Data')
local Flags = require('Module:Flags')
local String = require('Module:StringUtils')
local Location = {}
function Location.make(countries, cities)
-- local index = 1
-- local current = args['country']
-- local currentLocation = args['city'] or args['location']
-- local container = mw.html.create('div')
-- while not String.isEmpty(current) do
-- local country = CountryData[string.upper(current)]
-- local currentTitle = mw.title.getCurrentTitle().text
-- local gameCategory = mw.text.split(currentTitle, '/')[1]
-- local flag = Flags.icon(country, gameCategory)
-- local countryNode = mw.html.create('div')
-- :wikitext(flag)
-- :wikitext(country)
-- container:node(countryNode)
-- index = index + 1
-- current = args['country' .. index]
-- currentLocation = args['city' .. index] or args['location' .. index]
-- end
local container = mw.html.create('div')
local countryList = mw.text.split(countries, ',')
local cityList = mw.text.split(cities, ',')
for i, v in ipairs(countryList) do
v = mw.text.trim(v)
local country = CountryData[string.upper(v)]
local currentTitle = mw.title.getCurrentTitle().text
local gameCategory = mw.text.split(currentTitle, '/')[1]
local flag = Flags.icon(country, gameCategory)
local div = mw.html.create('div')
:wikitext(flag)
:wikitext(mw.text.trim(cityList[i]) or country)
container:node(div)
end
return container
end
return Location