Documentation for this module may be created at Module:Infobox/Widget/Location/doc
local CountryData = mw.loadData('Module:Localisation/Data') local Flags = require('Module:Flags') local String = require('Module:StringUtils') local Location = {} function Location.make(countries, cities) -- local index = 1 -- local current = args['country'] -- local currentLocation = args['city'] or args['location'] -- local container = mw.html.create('div') -- while not String.isEmpty(current) do -- local country = CountryData[string.upper(current)] -- local currentTitle = mw.title.getCurrentTitle().text -- local gameCategory = mw.text.split(currentTitle, '/')[1] -- local flag = Flags.icon(country, gameCategory) -- local countryNode = mw.html.create('div') -- :wikitext(flag) -- :wikitext(country) -- container:node(countryNode) -- index = index + 1 -- current = args['country' .. index] -- currentLocation = args['city' .. index] or args['location' .. index] -- end local container = mw.html.create('div') local countryList = mw.text.split(countries, ',') local cityList = mw.text.split(cities, ',') for i, v in ipairs(countryList) do v = mw.text.trim(v) local country = CountryData[string.upper(v)] local currentTitle = mw.title.getCurrentTitle().text local gameCategory = mw.text.split(currentTitle, '/')[1] local flag = Flags.icon(country, gameCategory) local div = mw.html.create('div') :wikitext(flag) :wikitext(mw.text.trim(cityList[i]) or country) container:node(div) end return container end return Location