Page values for "News/Dota Pro Circuit Shut Down"

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News/Dota Pro Circuit Shut Down

"_pageData" values

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_modificationDateDatetime2023-09-15 3:40:37 PM
_pageIDInteger3,235
_pageNamePageDota Pro Circuit Shut Down
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News/Dota Pro Circuit Shut Down

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"NewsSources" values

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FieldField typeValue
sourcePageSteam
urlStringhttps://steamcommunity.com/games/dota2/announcements/detail/3727347341067147996

"News" values

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imageFile
Valve.PNG
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tagsList of String, delimiter: ,Dota
targetsList of Page, delimiter: ,
dateDatetime2023-09-15 3:04:13 PM
authorPageDante Uzel
categoryList of String, delimiter: ,Transfer Market · Drama · Business · Companies · Hires · Investments · Mergers and Acquisitions · Sponsorships · MoreDrama
gameList of String, delimiter: ,Age of Empires · Apex Legends · Brawl Stars · Call of Duty · Counter Strike · Dota 2 · FIFA · Fortnite · Hearthstone · League of Legends · Mobile Legends · NBA 2K · Overwatch · PUBG · PUBG Mobile · Rainbow Six · Rocket League · Smash · Starcraft II · Valorant · Warcraft III · World of Warcraft · Wild RiftDota 2
contentTextValve announced the clousure of Dota Pro Circuit, Dota 2’s top-tier tournament circuit. In a blog post Valve stated that the current structure is diminishing the esports value of Dota. The company stated "Relaxing the requirements doesn't help. No matter how well-intentioned our event specifications, or the actions of the event organizers in meeting them, it distracts from what the goals of these events used to be: showcasing Dota in the most entertaining way possible, enticing players to participate and the audience to watch. The best world is the one where event organizers aren’t competing for our attention, but for yours." "Before we introduced these constraints, the world of competitive Dota was healthier, more robust and more varied than the one we have now. Events used to be less rote and more creative, and there was more room in the calendar for them. Everything was open for exploration: event length and themed venues and team participation and even the basic assumptions of tournament design. There was a beautiful unregulated insanity to it all — casual house parties and oyster prize pools coexisted alongside the Dota Asia Championships and one-off invitationals. It would be too simplistic to say that the slow drift of the Dota competitive scene away from this focus on fun and creativity towards the sterile, near-monoculture of today is entirely the fault of the DPC, but the DPC has generated significant pressure and incentives that led us here. The Dota community has decades of grassroots experience coming up with innovative and entertaining events, and right now the DPC is getting in the way."
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