Page values for "News/Unity to Change Policy"

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News/Unity to Change Policy

"_pageData" values

1 row is stored for this page
FieldField typeValue
_modificationDateDatetime2023-09-20 3:20:27 PM
_pageIDInteger3,264
_pageNamePageUnity to Change Policy
_pageTitleString

News/Unity to Change Policy

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"NewsSources" values

1 row is stored for this page
FieldField typeValue
sourcePageGame World Observer
urlStringhttps://gameworldobserver.com/2023/09/19/unity-revenue-based-fees-pricing-model-changes-plans

"News" values

1 row is stored for this page
FieldField typeAllowed valuesValue
imageFile
Unity Engine.JPG
image_altString
tagsList of String, delimiter: ,Unity
targetsList of Page, delimiter: ,
dateDatetime2023-09-20 2:39:33 PM
authorPageDante Uzel
categoryList of String, delimiter: ,Transfer Market · Drama · Business · Companies · Hires · Investments · Mergers and Acquisitions · Sponsorships · MoreBusiness
gameList of String, delimiter: ,Age of Empires · Apex Legends · Brawl Stars · Call of Duty · Counter Strike · Dota 2 · FIFA · Fortnite · Hearthstone · League of Legends · Mobile Legends · NBA 2K · Overwatch · PUBG · PUBG Mobile · Rainbow Six · Rocket League · Smash · Starcraft II · Valorant · Warcraft III · World of Warcraft · Wild Rift
contentTextFollowing the backlash of Runtime Fees. Unity is working on a new policy. The company now aims to change the runtime fee policy to, Unity intends to cap fees at 4% for games generating more than $1 million in revenue. Starting from January 1, 2024, only installs generated after that date will be counted, and Unity will no longer utilize its proprietary tools for tracking installs, opting instead for self-reported data from developers.
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