Lightforge Games Lays off Most of its Workforce
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News/Lightforge Games Lays off Most of its Workforce
Business
10 May 2024 19:32
The gaming industry's ongoing challenges have affected Lightforge Games, with the studio announcing its transition to a skeleton crew by the end of May and temporarily halting development on Project O.R.C.S., its inaugural game. This decision follows an extensive period of engagement with investors and publishers, culminating in the inability to secure the necessary funding to sustain the project's progression.
Matt Schembari stated "Today we announced that we're pausing development on Project ORCS and laying off the majority of the staff at the end of the month. The remaining skeleton team will regroup to see what a viable future for the studio may be. While today is a sad day for Lightforge, I'm very proud of the work we've done and the team we've built over the past four years. We always knew this was an ambitious long-shot of a project, but we pursued it because of a shared passion in collaborative storytelling and with a fearlessness to do something different both as a project and as a studio. I want to thank the amazing team who gave their time, energy, skill, experience, and passion to this project. You all are an inspiration, and I look forward to the things you do next. I'd also like to thank everyone who supported us, put your faith in us, and joined us on this journey."
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Business
10 May 2024 19:32
The gaming industry's ongoing challenges have affected Lightforge Games, with the studio announcing its transition to a skeleton crew by the end of May and temporarily halting development on Project O.R.C.S., its inaugural game. This decision follows an extensive period of engagement with investors and publishers, culminating in the inability to secure the necessary funding to sustain the project's progression.
Matt Schembari stated "Today we announced that we're pausing development on Project ORCS and laying off the majority of the staff at the end of the month. The remaining skeleton team will regroup to see what a viable future for the studio may be. While today is a sad day for Lightforge, I'm very proud of the work we've done and the team we've built over the past four years. We always knew this was an ambitious long-shot of a project, but we pursued it because of a shared passion in collaborative storytelling and with a fearlessness to do something different both as a project and as a studio. I want to thank the amazing team who gave their time, energy, skill, experience, and passion to this project. You all are an inspiration, and I look forward to the things you do next. I'd also like to thank everyone who supported us, put your faith in us, and joined us on this journey."
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