Razer Boss on AI

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Razer Boss on AI

Drama

21 January 2026 08:26

Razer CEO Min-Liang Tan talked about AI in a new interview on The Verge's Decoder podcast, he called out the low-quality, prompt-generated content that's been flooding some games and made it clear that's not what gamers or Razer want.

Host Nilay Patel brought up the company's $600 million AI investment and plans to hire 150 AI engineers, pointing out the gap between player frustration and industry enthusiasm for the tech. Tan agreed there's a real problem.

"So, I would say that the question is: 'What are we unhappy with?' When I say we, I mean us as gamers. I think we’re unhappy with generative AI slop, right? Just to put it out there. And that’s something that I’m unhappy with," Tan said.

He described exactly what turns players off: "Like any gamer, when I play a game, I want to be engaged, I wanna be immersed, I wanna be able to be competitive. I don’t want to be served character models with extra fingers and stuff like that, or shoddily written storylines, so on and so forth. I think for us, we’re all aligned against gen AI slop that is just churned out from a couple of prompts and stuff like that."

Tan drew a sharp line between that kind of output and useful AI. "What we aren’t against, at least, from my perspective, are tools that help augment or support, and help game developers make great games. And I think that’s fundamentally what we are talking about at Razer, right? So if we’ve got AI tools that can help game developers QA their games faster, better, and weed out the bugs, I think, along the way, we’re all aligned, and we would love that. If we could get game developers to have the opportunity to create better, to check through typos and things like that, to create better games, I think we all want that. So I think that’s the way that we see it."

More:Free Fire 2026 Roadmap Announced

Tags: Razer
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Razer1.jpg
Razer Boss on AI

Drama

21 January 2026 08:26

Tags: Razer

Razer CEO Min-Liang Tan talked about AI in a new interview on The Verge's Decoder podcast, he called out the low-quality, prompt-generated content that's been flooding some games and made it clear that's not what gamers or Razer want.

Host Nilay Patel brought up the company's $600 million AI investment and plans to hire 150 AI engineers, pointing out the gap between player frustration and industry enthusiasm for the tech. Tan agreed there's a real problem.

"So, I would say that the question is: 'What are we unhappy with?' When I say we, I mean us as gamers. I think we’re unhappy with generative AI slop, right? Just to put it out there. And that’s something that I’m unhappy with," Tan said.

He described exactly what turns players off: "Like any gamer, when I play a game, I want to be engaged, I wanna be immersed, I wanna be able to be competitive. I don’t want to be served character models with extra fingers and stuff like that, or shoddily written storylines, so on and so forth. I think for us, we’re all aligned against gen AI slop that is just churned out from a couple of prompts and stuff like that."

Tan drew a sharp line between that kind of output and useful AI. "What we aren’t against, at least, from my perspective, are tools that help augment or support, and help game developers make great games. And I think that’s fundamentally what we are talking about at Razer, right? So if we’ve got AI tools that can help game developers QA their games faster, better, and weed out the bugs, I think, along the way, we’re all aligned, and we would love that. If we could get game developers to have the opportunity to create better, to check through typos and things like that, to create better games, I think we all want that. So I think that’s the way that we see it."

More:Free Fire 2026 Roadmap Announced

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