Steam Just Had Its Busiest Week Ever, and Almost Nobody Noticed

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Steam Just Had Its Busiest Week Ever, and Almost Nobody Noticed
Steam Just Had Its Busiest Week Ever, and Almost Nobody Noticed

Business

02 September 2026 13:02

So many games published within a week.

ICO Partners CEO Thomas Bidaux stated there was 720 releases in a single week, the first time the platform has cleared 700, and by his own account it arrived "a month earlier than expected."

The current distribution:

  • Roughly 530 games with zero to nine reviews
  • 190 with more than ten
  • 95 above 50
  • 62 above 100
  • 10 above 1,000

The picture is roughly 72 to 74% of a record-breaking week landing without enough players to generate ten reviews between them. App store's also had a flux of new apps recently.

The pattern behind the week

Around 12,000 releases in the first half of 2026, up 19% year on year, per Amir Satvat's Gamescom Dev keynote. All of 2025 produced 20,000 games.

Satvat's figure from that same set is the one worth holding onto: of those 20,000 games, "only 3% of those games, about 600, have a hundred or more peak CCU."

Six hundred games out of twenty thousand ever got a hundred people playing simultaneously. Which is brutal.

Revenue is fine

Steam earned 11.1 billion dollars in the first half of 2026, its highest half-year on record, per Alinea Analytics.

So the platform is thriving while the games on it are basically invisible. More releases means more Steam cuts, and Valve has no particular reason to slow the flow.

Developers noticed a while ago. A Rokky whitepaper last year found more than half felt overly reliant on Steam, and 72% described it as a monopoly, which is the breaking point.

That's the bind. There's nowhere else with the audience, and being there guarantees nothing at all.

More:Falco Leaves G2 With 11 Trophies

Tags: Valve
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About the author

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Dante Uzel
Esports & Gaming Journalist
Dante Uzel is an esports and gaming news journalist with eight years covering the industry. His work has appeared in publications including Game Life and The Game Post, and he currently reports for TwogNews and TwogPedia.