Ubisoft's "Final" Round of Cuts Was Five Months and Five Rounds Ago
Business
11 June 2026 05:22
This is the last time, ok ok this is the last time, it looks like Ubisoft is a sinking ship, and things will not improve ever.
Ubisoft closing its Winnipeg and Belgrade studios while gutting Barcelona is grim on its own, but the part worth holding onto is that the company swore it was nearly done with this five months ago. Back in January, Ubisoft announced what it framed as a "final" round of cost-cutting aimed at delivering €200 million in savings, the kind of language meant to reassure staff and investors that the floor was finally in sight. It's now June. This latest wave, which puts up to 380 roles at risk across Winnipeg, Belgrade, Barcelona, Montreal, and the global publishing arm, is reportedly the sixth separate round of layoffs at Ubisoft in 2026 alone. The word "final" has stopped meaning anything at this company, because every last round keeps getting followed by another one.
To see how hollow the reassurances have become, you just have to count. Before this, Ubisoft had already shut its Halifax office in January, cut around 55 people at Massive in Sweden, laid off 40 at Toronto in February, and turned the historic Red Storm Entertainment into a support studio while cutting 105 there in March. Now Winnipeg goes after eight years (a studio Ubisoft once pledged a $264 million investment in, with promises to grow it to 300 people by 2030, a target it never came close to hitting), Belgrade closes after a decade as a support studio, Montreal reportedly loses around 120, and the €200 million savings target from January has quietly ballooned toward a reported €500 million.
Contents
The Barcelona Move Shows What's Actually Happening
The proposal to refocus Ubisoft Barcelona exclusively on Rainbow Six is the detail that explains the whole strategy.Rainbow Six Siege is one of the last cash cows left within the company. You can not milk Creed anymore, last entries into the series were abysmal.
Barcelona used to contribute to a genuine spread of Ubisoft properties, including Assassin's Creed, The Crew, Ghost Recon, and Immortals: Fenyx Rising, and now it's being narrowed down to a single franchise, with roughly a quarter of its workforce cut in the process. Stack that next to Winnipeg's recent Rainbow Six Mobile work and a picture emerges of a company collapsing inward onto its handful of dependable earners. The releases coming this year tell the same story, since Ubisoft's 2026 slate is headed by two remakes, Assassin's Creed Black Flag Resynced and Rayman Legends Retold, which is a remarkably thin lineup for a publisher this size. You can't cost-cut your way out of a content drought, and the redundancies are a symptom of a pipeline that stopped producing new hits.
Why the Floor Keeps Moving
The reason the "final round" keeps not being final traces back to the structure Ubisoft built to save itself. Late last year the company carved its biggest franchises, Assassin's Creed, Far Cry, and Rainbow Six, into a new subsidiary called Vantage Studios, backed by a €1.16 billion Tencent investment for a 25% stake. That deal protected the crown jewels, but it also drew a hard line through the company, and the studios sitting outside that umbrella, Winnipeg and Belgrade among them, were left far more exposed when the knife came out again. The Guillemot family is fighting to retain control of a business whose most recent financials showed a sharp decline in revenue and net bookings, with the company itself warning this year would mark a "low point" in its free cash flow. None of that suggests the cutting is over. The industry as a whole is under strain for several years now and Ubisoft is leading the pack, or maybe Embracer does, but certainly no one is doing good.
More:Ubisoft Cornered
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Business
11 June 2026 05:22
This is the last time, ok ok this is the last time, it looks like Ubisoft is a sinking ship, and things will not improve ever.
Ubisoft closing its Winnipeg and Belgrade studios while gutting Barcelona is grim on its own, but the part worth holding onto is that the company swore it was nearly done with this five months ago. Back in January, Ubisoft announced what it framed as a "final" round of cost-cutting aimed at delivering €200 million in savings, the kind of language meant to reassure staff and investors that the floor was finally in sight. It's now June. This latest wave, which puts up to 380 roles at risk across Winnipeg, Belgrade, Barcelona, Montreal, and the global publishing arm, is reportedly the sixth separate round of layoffs at Ubisoft in 2026 alone. The word "final" has stopped meaning anything at this company, because every last round keeps getting followed by another one.
To see how hollow the reassurances have become, you just have to count. Before this, Ubisoft had already shut its Halifax office in January, cut around 55 people at Massive in Sweden, laid off 40 at Toronto in February, and turned the historic Red Storm Entertainment into a support studio while cutting 105 there in March. Now Winnipeg goes after eight years (a studio Ubisoft once pledged a $264 million investment in, with promises to grow it to 300 people by 2030, a target it never came close to hitting), Belgrade closes after a decade as a support studio, Montreal reportedly loses around 120, and the €200 million savings target from January has quietly ballooned toward a reported €500 million.
The Barcelona Move Shows What's Actually Happening
The proposal to refocus Ubisoft Barcelona exclusively on Rainbow Six is the detail that explains the whole strategy.Rainbow Six Siege is one of the last cash cows left within the company. You can not milk Creed anymore, last entries into the series were abysmal.
Barcelona used to contribute to a genuine spread of Ubisoft properties, including Assassin's Creed, The Crew, Ghost Recon, and Immortals: Fenyx Rising, and now it's being narrowed down to a single franchise, with roughly a quarter of its workforce cut in the process. Stack that next to Winnipeg's recent Rainbow Six Mobile work and a picture emerges of a company collapsing inward onto its handful of dependable earners. The releases coming this year tell the same story, since Ubisoft's 2026 slate is headed by two remakes, Assassin's Creed Black Flag Resynced and Rayman Legends Retold, which is a remarkably thin lineup for a publisher this size. You can't cost-cut your way out of a content drought, and the redundancies are a symptom of a pipeline that stopped producing new hits.
Why the Floor Keeps Moving
The reason the "final round" keeps not being final traces back to the structure Ubisoft built to save itself. Late last year the company carved its biggest franchises, Assassin's Creed, Far Cry, and Rainbow Six, into a new subsidiary called Vantage Studios, backed by a €1.16 billion Tencent investment for a 25% stake. That deal protected the crown jewels, but it also drew a hard line through the company, and the studios sitting outside that umbrella, Winnipeg and Belgrade among them, were left far more exposed when the knife came out again. The Guillemot family is fighting to retain control of a business whose most recent financials showed a sharp decline in revenue and net bookings, with the company itself warning this year would mark a "low point" in its free cash flow. None of that suggests the cutting is over. The industry as a whole is under strain for several years now and Ubisoft is leading the pack, or maybe Embracer does, but certainly no one is doing good.
More:Ubisoft Cornered
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