Page values for "News/Tim Cain on AI"

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News/Tim Cain on AI

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_modificationDateDatetime2023-09-07 12:06:30 PM
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_pageNamePageTim Cain on AI
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News/Tim Cain on AI

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"NewsSources" values

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sourcePageGame World Observer
urlStringhttps://gameworldobserver.com/2023/09/06/ai-in-game-development-art-narrative-design-tim-cain

"News" values

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tagsList of String, delimiter: ,AI
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dateDatetime2023-09-07 11:45:02 AM
authorPageDante Uzel
categoryList of String, delimiter: ,Transfer Market · Drama · Business · Companies · Hires · Investments · Mergers and Acquisitions · Sponsorships · MoreBusiness
gameList of String, delimiter: ,Age of Empires · Apex Legends · Brawl Stars · Call of Duty · Counter Strike · Dota 2 · FIFA · Fortnite · Hearthstone · League of Legends · Mobile Legends · NBA 2K · Overwatch · PUBG · PUBG Mobile · Rainbow Six · Rocket League · Smash · Starcraft II · Valorant · Warcraft III · World of Warcraft · Wild Rift
contentTextTim Cain the co-creator of Fallout and Arcanum revealed his thoughts on AI and its use in video games industry. He stated "I think AI would be great to use in games to create more art, make one person make more art, or more detailed art, or make early concept art before you really have any clear idea what you want. I still think thoese things should be done by humans, who understand what they're trying to do, rather than LLMs that have just been trained in areas adjacent to what you want to do. Because if you do that, if you go to AI route, I don't think you're going to get originality, you're just going to get variations on whatever themes you fed them. The thing in all this is how can game development be made where we make bigger, more expansive, more reactive, more visually detailed, and richer games with people. I'm basically thinking of ways AI could be used to reduce the development time, bugs, and team size needed. Not so that you can hire fewer people, but so that indies can make more games that currently require a Blizzard, or a Bungie, or an Epic."
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