1047 Games Announces Lay offs
Business
23 June 2025 11:04
1047 Games, the developer behind the Splitgate series, has revealed an undisclosed number of layoffs as part of a strategic shift to better focus on its future projects. The studio, which recently launched Splitgate 2, made the announcement in a post shared on LinkedIn, confirming the workforce reductions while also emphasizing its commitment to the ongoing development of the popular free-to-play shooter.
The company’s statement explained that it is "redirecting resources to build the best game for our players." As part of this adjustment, co-founders Ian Proulx and Nicholas Bagamian have chosen to forgo their salaries as they work to shape the next phase of the Splitgate 2 project.
"We are sad to see our teammates go, and we are actively working to help them score new opportunities," the post read. "Thank you to those who've built alongside us – we are sad to say goodbye and would not be here without you."
The announcement comes as a difficult moment for 1047 Games, as the studio had recently launched Splitgate 2, a successor to its 2019 breakout hit Splitgate. The decision to reduce staff appears to be part of the studio's effort to streamline its operations and ensure the game’s long-term success.
Despite the layoffs, 1047 Games reassured players that the development team remains committed to the game's future. "To everyone who's playing Splitgate 2, we're continuing to work hard to deliver more things we know you'll love," the statement continued. "We are committed to building this game for the long haul."
The announcement has been met with sympathy and support from the gaming community, particularly as some of the laid-off employees have shared their experiences on social media. Among those affected by the layoffs were former senior 3D environment artist Jean Luca Navarro Medeiros, former associate producer Juliana Ozment, and former senior level designer Blaze Lightcap.
Splitgate 2, a free-to-play multiplayer shooter that builds on the portal-based mechanics of its predecessor, launched with high expectations.
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Business
23 June 2025 11:04
1047 Games, the developer behind the Splitgate series, has revealed an undisclosed number of layoffs as part of a strategic shift to better focus on its future projects. The studio, which recently launched Splitgate 2, made the announcement in a post shared on LinkedIn, confirming the workforce reductions while also emphasizing its commitment to the ongoing development of the popular free-to-play shooter.
The company’s statement explained that it is "redirecting resources to build the best game for our players." As part of this adjustment, co-founders Ian Proulx and Nicholas Bagamian have chosen to forgo their salaries as they work to shape the next phase of the Splitgate 2 project.
"We are sad to see our teammates go, and we are actively working to help them score new opportunities," the post read. "Thank you to those who've built alongside us – we are sad to say goodbye and would not be here without you."
The announcement comes as a difficult moment for 1047 Games, as the studio had recently launched Splitgate 2, a successor to its 2019 breakout hit Splitgate. The decision to reduce staff appears to be part of the studio's effort to streamline its operations and ensure the game’s long-term success.
Despite the layoffs, 1047 Games reassured players that the development team remains committed to the game's future. "To everyone who's playing Splitgate 2, we're continuing to work hard to deliver more things we know you'll love," the statement continued. "We are committed to building this game for the long haul."
The announcement has been met with sympathy and support from the gaming community, particularly as some of the laid-off employees have shared their experiences on social media. Among those affected by the layoffs were former senior 3D environment artist Jean Luca Navarro Medeiros, former associate producer Juliana Ozment, and former senior level designer Blaze Lightcap.
Splitgate 2, a free-to-play multiplayer shooter that builds on the portal-based mechanics of its predecessor, launched with high expectations.
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