BO7 and Warzone Season 4 Week 7 Challenges: Full Breakdown
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17 July 2026 11:51
Week 7 marks the final weekly drop of Season 4, offering 24 challenges spread evenly across Multiplayer, Warzone, Zombies, and Co-op/Endgame, with six per mode. You only need to clear any six of them, and crucially they can come from any combination of modes, so there's no obligation to touch a playlist you don't enjoy.
Contents
The Rewards
Unescapable Deep Epic Blueprint for the M8A1 Marksman Rifle, complete with a deep-sea-themed animated camo
10,000 bonus XP on completing your six
Each individual challenge pays 2,500 to 5,000 XP, meaning clearing all 24 nets roughly 98,000 XP once the completion bonus is included
The blueprint itself is more than a skin. It ships with the M8A1 AutoStrike-X8 Conversion Kit, which flips the rifle from burst to full-auto, alongside the Reflex 01 (VAS LED) optic for fast target acquisition, the K&S Impact Stock for firing stability, the Schmidt Trapper Grip for horizontal recoil, and the Force Stabilizer Handstop to tighten spread. It's a genuinely usable build rather than cosmetic filler.
Don't Sleep on the Season Finale Deadline
Here's the part most guides skip. Because Week 7 is the last weekly reward of Season 4, it's also your final opportunity to claim the "Slick" animated universal camo, which requires earning every Weekly Reward across the entire season. If you've cleared the previous six weeks, this is the one standing between you and that unlock. The other seasonal camo, "Good Eats," unlocks at four Weekly Rewards, so most players will already have it banked.
The saving grace is that older weeks stay available until the season ends, so anyone behind can still stack multiple weeks at once rather than writing them off.
The Pistol Theme
Worth flagging before you start: this week is unmistakably built around sidearms. Pistol objectives appear in all four modes, so if you're picking the path of least resistance, leaning into a pistol build lets you knock out challenges across playlists simultaneously rather than switching approach each time.
Multiplayer
150 Eliminations with Pistols (5,000 XP) — build for movement and handling, treat the sidearm as a primary, and queue fast-respawn playlists
100 Kills with Shotguns or SMGs while moving (5,000 XP) — slide, strafe, or sprint into every fight so kills register while in motion
Capture 20 Objectives in Hardpoint, Domination, or Overload (3,500 XP) — anchor or rotate early, then move straight to the next point
25 Headshots with Secondary Weapons (3,500 XP) — clean optics and mid-range duels, aiming upper chest
Destroy enemy Equipment, Field Upgrades, or Scorestreaks 10 times (2,500 XP) — run Engineer-style perks and shoot or EMP anything deployed
10 Kills with a Lethal that has an Overclock equipped (2,500 XP) — throw into grouped enemies for multi-kills
Warzone
Activate 10 UAV Killstreaks (5,000 XP) — buy them at Buy Stations or loot them; clears naturally over a few sessions
Make Purchases at 2 different Buy Stations in a single match, 5 times (5,000 XP) — route through two stations even if you're only buying plates
10 Eliminations with Pistols (3,500 XP) — hot-drop and win opening duels with your sidearm, finish downs with it
Get 2 Kills without dying, 5 times (3,500 XP) — five separate streaks; take staggered fights and reposition
Complete 5 Supply Run Contracts (2,500 XP) — grab them mid-game and sprint to the marked Buy Station
Deploy 5 Armor, Munitions, or Utility Boxes (2,500 XP) — carry them and drop for your squad
Zombies
25 Bloodbath Medals with Pistols (5,000 XP) — damage-boosted pistol, train large groups into corridors, wipe 20 rapidly per medal
300 Point Blank Kills with Shotguns or SMGs (5,000 XP) — tight rooms and chokepoints only
10 Critical Kills without taking damage using Pistols, 25 times (3,500 XP) — headshot-damage pistols, keep distance from your train
Complete 5 Special Rounds on Totenreich (3,500 XP) — load in and survive each one
75 Kills with the Melee Macchiato Punch (2,500 XP) — early-to-mid rounds while zombie health is low
Kill 10 Zombies without reloading, 10 times (2,500 XP) — top up before engaging, repeat the sequence
Co-op and Endgame
Earn 40,000 Power in Endgame (5,000 XP) — long sessions, prioritise Power-paying Activities and Assignments, avoid early resets
Eliminate 25 Special or Elite enemies with Pistols (5,000 XP) — soften with anything, but land the final hit with your sidearm
200 Eliminations with a Weapon at Epic Rarity or higher (3,500 XP) — upgrade, then commit to that gun in dense Activities
Eliminate 10 Guild D.A.W.G.s or G-R6 (3,500 XP) — coordinate squad fire when they spawn Destroy 3 Guild VTOLs in Endgame (2,500 XP) — keep launchers ready and use cover Complete the Toxin Chase Activity 2 times in Endgame (2,500 XP) — full completion on both runs
Reset Timing and What's Next
Season 4's weekly challenges refresh every Thursday at 11am CT and remain live for the rest of the season. With Week 7 being the last, attention now shifts to the Season 5 roadmap, which is set to bring new Multiplayer maps, four weapons, and the season's final Zombies map.
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