GTA 6 Is the Most Pre-Ordered Game in Both Storefronts’ History
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11 November 2026 14:38
It is coming to break all records.
Sony confirmed the data on the PlayStation Blog on 10 November, with Tim Turi stating that “Grand Theft Auto VI is now the most pre-ordered game in the history of PS Store.” Microsoft revealed it on Xbox Wire, calling it the most pre-ordered title of all time on the Microsoft Store.
Neither of them published a figure.
Sensor Tower did estimate 9.69 million digital pre-orders across PS5 and Xbox Series XS, worth roughly 942 million dollars net of returns. Around 330,000 a day.
The split issue is, 7.23 million on PS5 for about 703 million dollars, against 2.46 million on Xbox for about 239 million.
What the number is and isn’t
Sensor Tower models console sales. So far this number does not include physical copies, and there’s no PC version to count to begin with.
Zelnick stated “[We cannot] disclose the numbers, but the point that we’re making is our prior expectations obviously were aligned with our guidance, and the pre-orders are far exceeding our original expectations. We’re maintaining our guidance, because the release is only 10 days away and we’ll know a lot more after the release.”
For reference, Cyberpunk 2077’s eight million pre-orders across all formats was the previous public benchmark. Sensor Tower projects GTA 6 could reach 25 million pre-purchases by launch. More than 3 times of the record.
The three-to-one problem
The split is the most interesting thing in the data, and it explains a decision Microsoft made last month.
Sony does hold the marketing deal, the “Plays Best on PS5” campaign, the PS5 Pro performance messaging and the limited-edition DualSense. It’s converting very well.
Microsoft went through a different route, they securedexclusive cloud streaming rights so that Xbox Cloud Gaming is the only service permitted to stream GTA 6 at launch. That doesn’t help its console pre-order numbers. It does give Microsoft a product to sell to the people who haven’t pre-ordered on either platform, at a moment when cloud hours become purchasable.
Preloading
Live on both platforms since 10 November, with the game around 210GB on PS5.
Simon Carless stated “Having an extra nine days to gradually send out the bulk of the data to players’ computers is vital. There still might be a Day 1 patch/extra download, but if so, it’ll be very incremental.”
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