Nintendo Rejects Claims of Blocking genAI

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Nintendo Rejects Claims of Blocking genAI

Drama

07 October 2025 11:56

Nintendo has publicly denied recent claims that it has been lobbying the Japanese government to protect its intellectual property (IP) against the rising influence of generative AI technologies.

The confusion began when Japanese politician Satoshi Asano posted — and later deleted — a statement on his verified X (formerly Twitter) account, suggesting that Nintendo of America had allocated a budget specifically for lobbying efforts related to AI and copyright concerns. Asano referenced OpenAI’s Sora 2, a recently discussed generative AI model, and suggested that companies like Nintendo were expressing concern over “significant” risks to their intellectual property.

However, Nintendo quickly pushed back against the claim.

“Contrary to recent discussions on the internet, Nintendo has not had any contact with the Japanese government about generative AI,” the company stated in an official post on X.

“Whether generative AI is involved or not, we will continue to take necessary actions against infringement of our intellectual property rights.”

Asano Issues Apology

Following the backlash, Asano took to X to post multiple apologies and clarifications, acknowledging that his original statements were inaccurate. He later deleted the initial post and participated in a YouTube livestream, where he further expressed regret for spreading misinformation.

The politician admitted that his comments had been based on incorrect assumptions and did not reflect any official communications or confirmed facts.

While Nintendo denied any involvement in government lobbying, the company reaffirmed its commitment to protecting its IP regardless of whether generative AI is involved. The statement aligns with Nintendo’s long-standing policy of aggressively defending its intellectual properties.

In a related development, Nintendo was recently granted U.S. patent number 12,403,397 by the United States Patent and Trademark Office (USPTO) on September 2, 2025. The patent covers a commonly used gameplay mechanic involving a main character summoning a support character during battle—a feature prevalent across various Nintendo franchises.

More:Nintendo Sues Streamer

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Nintendologo.png
Nintendo Rejects Claims of Blocking genAI

Drama

07 October 2025 11:56

Tags: Nintendo

Nintendo has publicly denied recent claims that it has been lobbying the Japanese government to protect its intellectual property (IP) against the rising influence of generative AI technologies.

The confusion began when Japanese politician Satoshi Asano posted — and later deleted — a statement on his verified X (formerly Twitter) account, suggesting that Nintendo of America had allocated a budget specifically for lobbying efforts related to AI and copyright concerns. Asano referenced OpenAI’s Sora 2, a recently discussed generative AI model, and suggested that companies like Nintendo were expressing concern over “significant” risks to their intellectual property.

However, Nintendo quickly pushed back against the claim.

“Contrary to recent discussions on the internet, Nintendo has not had any contact with the Japanese government about generative AI,” the company stated in an official post on X.

“Whether generative AI is involved or not, we will continue to take necessary actions against infringement of our intellectual property rights.”

Asano Issues Apology

Following the backlash, Asano took to X to post multiple apologies and clarifications, acknowledging that his original statements were inaccurate. He later deleted the initial post and participated in a YouTube livestream, where he further expressed regret for spreading misinformation.

The politician admitted that his comments had been based on incorrect assumptions and did not reflect any official communications or confirmed facts.

While Nintendo denied any involvement in government lobbying, the company reaffirmed its commitment to protecting its IP regardless of whether generative AI is involved. The statement aligns with Nintendo’s long-standing policy of aggressively defending its intellectual properties.

In a related development, Nintendo was recently granted U.S. patent number 12,403,397 by the United States Patent and Trademark Office (USPTO) on September 2, 2025. The patent covers a commonly used gameplay mechanic involving a main character summoning a support character during battle—a feature prevalent across various Nintendo franchises.

More:Nintendo Sues Streamer

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