11-Bit Studios at Crosshairs

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11-Bit Studios at Crosshairs

Drama

01 July 2025 08:52

Polish developer 11-Bit Studios has confirmed that limited use of AI-generated text made its way into the final version of their newly released narrative game, The Alters. The admission comes after players identified a terminal in the game displaying not only AI-generated content, but also the prompt used to produce it — sparking criticism and raising questions about transparency and quality control.

The issue first gained traction online when players noted inconsistencies in localized versions of the game, particularly in the Korean translation, that suggested machine translation had been used. Further scrutiny revealed an in-game terminal with what appeared to be unfinished AI-generated text, which had inadvertently shipped with the final release.

According to Steam's developer guidelines, games using AI-generated assets must disclose this clearly on their store page — something The Alters failed to do when it launched on June 13.

In a statement posted to Bluesky, 11-Bit Studios acknowledged the presence of AI-generated elements in the game, describing their use as both “strictly temporary” and “very limited.” The studio explained that the terminal text was never meant to appear in the final version, blaming its inclusion on “an internal oversight.”

“AI-generated assets were used strictly as temporary WIPs [works in progress] during the development process and in a very limited manner,” the studio stated. “Our team has always prioritized meaningful, handcrafted storytelling as one of the foundations of the game.”

The developer further clarified that some of the game's last-minute video additions — licensed movies added close to launch — required immediate translation, and under tight deadlines, the team opted to use AI for localization.

More:Riot Games to Allow Betting Sponsorships

“Due to extreme time constraints, we chose not to involve our translation partners and had those videos localized using AI to have them ready on launch,” the studio said. “It was always our intention to involve our trusted translation agencies after release as part of our localization hotfix, to ensure those texts would be handled with the same care and quality as the rest of the game.”

While a post-launch update is now rolling out to replace the AI-generated translations with human-reviewed versions, 11-Bit Studios acknowledged their misstep:

“In hindsight, we acknowledge this was the wrong call.”

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11-bit-studiosss.jpg
11-Bit Studios at Crosshairs

Drama

01 July 2025 08:52

Polish developer 11-Bit Studios has confirmed that limited use of AI-generated text made its way into the final version of their newly released narrative game, The Alters. The admission comes after players identified a terminal in the game displaying not only AI-generated content, but also the prompt used to produce it — sparking criticism and raising questions about transparency and quality control.

The issue first gained traction online when players noted inconsistencies in localized versions of the game, particularly in the Korean translation, that suggested machine translation had been used. Further scrutiny revealed an in-game terminal with what appeared to be unfinished AI-generated text, which had inadvertently shipped with the final release.

According to Steam's developer guidelines, games using AI-generated assets must disclose this clearly on their store page — something The Alters failed to do when it launched on June 13.

In a statement posted to Bluesky, 11-Bit Studios acknowledged the presence of AI-generated elements in the game, describing their use as both “strictly temporary” and “very limited.” The studio explained that the terminal text was never meant to appear in the final version, blaming its inclusion on “an internal oversight.”

“AI-generated assets were used strictly as temporary WIPs [works in progress] during the development process and in a very limited manner,” the studio stated. “Our team has always prioritized meaningful, handcrafted storytelling as one of the foundations of the game.”

The developer further clarified that some of the game's last-minute video additions — licensed movies added close to launch — required immediate translation, and under tight deadlines, the team opted to use AI for localization.

More:Riot Games to Allow Betting Sponsorships

“Due to extreme time constraints, we chose not to involve our translation partners and had those videos localized using AI to have them ready on launch,” the studio said. “It was always our intention to involve our trusted translation agencies after release as part of our localization hotfix, to ensure those texts would be handled with the same care and quality as the rest of the game.”

While a post-launch update is now rolling out to replace the AI-generated translations with human-reviewed versions, 11-Bit Studios acknowledged their misstep:

“In hindsight, we acknowledge this was the wrong call.”

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Sources:
Games Industry.png